Honk honk! Honk honk!
# Here come the Numtums They're furry and they're fun
# Here come the Numtums Let's start with number one
# Bendy Go!
# Dar Dar!
# Champer!
# Gladdy!
# Little Sandy!
# Flinders!
# Humpty Do!
# Coogee!
# Hobart!
# Nimbin!
# One, two, three, four, five, six, seven, eight
# Nine, ten!
# The Numtums! #
..magical map of mystery, and so the brave Numpup set out to find
the giant, shimmering sand castle.
- Numtum. - Yes, Coogee - story time IS lovely.
So calm, so quiet.
Whoo, wahoo, whee.
Is the new Super Numtum comic here yet?
Is it here? Is it here?
Ding dong!
- Aha. - Is that our comic?
- It's here! - Thanks, Larry.
Woah, woah, woah. I've just had my feathers styled and set.
I don't want to get them ruffled, so come and get your comic like...
- ALL: Yeah. - ..like nice, calm, little Numtums.
- Oh. - Woah.
'Hear that, Lizzie? Aw, yeah.
'I can't wait to get into that super baddy's big, bad slumber party
'and do some big, bad partying. Hey!
'And these custard pies so aren't for eating.
'I need more. Hand me those pies!
'Mmm, these pies even smell naughty.
'Now, I'll head through these security gates, and it's party time.
'Beep - you have too many pies! You have too many pies!
'Huh, what's that?
'There's a three pie limit?
'Ha, what kind of super baddies are they?
'Hmm, I hear an alarm.
'Fluffy McTuffy must be up to no good - again.
'Not-so-Super Numtum's coming.
'Oh, I've got to get inside. Time to take away some pies.
'Four, nine, that should do it.
'BEEP. You have too many pies! You have too many pies!
'Here's Fluffy!
'Oi, uh.
'Well, Fluffy, you had six pies, and you only took away two.
'And what's six minus two?
'I don't know.
'Aha! There's your answer.
'One, two, three, four pies.
'Popsadoodles.'
That was awesome!
Let's read it again, and again, and again.
Wait, look at this.
- A drawing competition. - Oh, I love drawing competitions.
What does it say?
'Calling all super-fans. It's my turn to read about your adventures.
'Draw a cartoon of your most exciting adventure,
'and it might get into the next Super Numtum comic.'
Uh-oh, Champer's in excited mode.
Come on, let's have an adventure. We can draw it and get it in the comic.
Sorry, Champer.
I'm helping Gladdy make some scientifically tasty termite treats.
And we're helping Gladdy by scientifically eating them, sorry.
That's OK, leave it to me.
I'll draw the best adventure, ever. All about, erm...
I don't know what to draw.
Don't worry, Champer, an idea will come from somewhere.
But where? Where, where, where?
- Is that an idea I can hear? - Do ideas ride on scooters?
Ah-ha-ha, who ordered some cool on wheels?
ALL: Billy!
Pretty cool scooter, eh, fans?!
It's got the roundest wheels ever, stabilisers,
and, check out the bell - ding dong!
Wow!
Would you like a go, Champer?
What's Champer doing?
He's trying to think of an adventure to draw for the Super Numtum comic.
Looking for someone to have super-cool adventures with?
Yeah, excuse me, Billy.
How about someone with cool, sharp and snappy spikes.
That's it!
The Incredible Adventures of Cactus Girl.
Oh.
Hmm, she doesn't do much, does she?
You could use one of your friends as the hero of your adventure,
like, oh, I don't know...Billy?
Who, me? Really? Well, if it'll help a friend in need...
Billy, can you do something adventure-y for me to draw?
Sure! I can erm...jump my scooter over your Numtum cart.
Pretty adventure-y, eh?
How many do you think you can jump?
Erm, five. Line them up, Numpups.
More carts! Add more carts.
Go, Billy, go!
Whoo-hoo!
Oh-ha-ha-ha-ha.
CRASH!
Ta-da!
Oh, my pencil broke.
Can you do it again, Billy?
Sure.
Or maybe you could use the scooter for a different kind of
adventure - an exploring adventure?
Oh, oh, I love exploring!
Yeah, we'll go exploring for, um...
The giant, shimmering sand castle.
Yes... What's the giant, shimmering sand castle?
It's a castle, made of sand.
It's giant, and shimmers.
It's meant to be somewhere far out, in the big, sandy desert.
- But nobody's ever seen it. - I almost found it once, when I was a Numpup,
but I had to turn back - I got sand in my banjo. I'll draw you a map.
Wow, finding that sand castle would be a real adventure.
You'll help me, won't you, Billy?
Course! But I might be a long way.
Hmm, I don't know if my scooter's got enough power left.
What you need are some power-boosters. Allow me.
Wow, what are they?
Scooter power-boosters, look.
By my calculations, jumping needs lots of extra power.
So if you need to jump over something, add all six boosters.
One, two, three, four, five, six.
Six boosters would give way too much power for regular riding.
The scooter would go too fast.
For smooth desert riding, you only need three boosters.
So, let's take three away. One, two, three.
Thanks, Little Sandy.
One, two, three, four, five, six.
Ah-ah-ah. No more than three for riding. Take these three away.
You should only use all six boosters in an emergency -
that's if you really have to.
Ready, steady, rock and roll.
Screech!
Hey, your map!
Billy, are we nearly there yet? Cos I've seen that cactus three times.
And one more - that's four times.
Are we lost? Are we? Are we? Are we?
Lost? Oh, Billy the Kidna doesn't know the meaning of the word.
Come to think of it, I don't know the meaning of most words.
Of course, if would help if someone had drawn us a map or something,
but we'll find that sand castle or my name's not Billy the Kidna.
Yeah. And will we finish our adventure before night-time?
Well, it's getting late and I can't draw in the dark.
Then let's speed this adventure up.
Billy, Little Sandy said
no more than three scooter-boosters for driving.
And now you've put in four.
Hey! The Kidna knows what he's doing!
Billy, look. Is that...?
Could it be the giant, shimmering sand castle?
There it is, there it is. Just past that great, big hole in the ground.
- Uh-oh. - Uh-oh.
We've got to jump it, Billy.
Remember how my last jump turned out? We'll never make it!
Oh, yes, we will. Six boosters for jumping, remember?
But there are only four.
So let's add two more.
- Whoo-hoo. - Woah!
Brilliant jump, Billy.
Uh, we'd better slow down now, Billy.
- Wah. - Wah.
- We're going to crash into the sand castle. - Can't stop, too much power.
HELP!
That's it, too much power! I need to take some away.
Six minus three, is three.
You can look now, Billy.
Ooh.
We found the giant, shimmering sand castle.
It's so giant, so shimmery, so castle-y.
What happened?
I'll show you, Billy.
This is the most exciting adventure anyone's ever drawn.
Oh.
Oh, yeah.
So, Champer and Billy found the castle, got home in time
for termite treats.
We did it. We got our adventure into the Super Numtum comic.
And by my calculations, that makes it the best adventure, ever.
ALL: Yay. Yeah.
Yeah.