Cock-a-doodle-doo!
# Here come the Numtums They're furry and they're fun
# Here come the Numtums Let's start with number one
# Bendy Go!
# Dar Dar!
# Champer!
# Gladdy!
# Little Sandy!
# Flinders!
# Humpty Do!
# Coogee!
# Hobart!
# Nimbin!
# One, two, three, four, five, six, seven, eight
# Nine, ten!
# The Numtums! #
Off we go for a lovely afternoon nap, Coogee.
HE YAWNS
I can't wait.
ENGINE STOPS
Something's not right, but I can't quite put my paw on it.
Numtum.
Oh, yes, we've stopped.
- TV: - Super Numtum!
Two gold keys!
Hmm... Interesting. But what are they for?
And I found all these gold keys!
Fluffy, you found three gold keys?
Yes, and that's more gold keys than you, Not-so-super Numtum.
Ha-ha-ha!
Ha-ha-oh! Ah! Ugh!
It's locked. We're trapped.
Look.
There are one, two, three,
four, five keyholes in that door.
But I've only got three keys.
Oh, how could this get any worse?
You were saying?
Now it's dark.
I'm dressed in a suit of rusty armour
and I'm locked in a room with Not-so-super Numtum.
I don't like it either.
- Oh, let's play I Spy to pass the time. - How?
We can't see anything.
You just don't want to play because you know I'll win.
And now my helmet's slammed shut!
Oh, popsadoodles.
Time for my superhero plan. By the...
- Is that the end? - It can't be.
Super numtum hasn't saved the day.
I think the power's gone off. Look.
Just like the power that made the light stop in Super Numtum.
And now we'll never know what happened.
- Aw! - Aw! - Aw!
Hello there, numpups.
Gladdy's away arm-wrestling armadillos,
so I'm your chef for today.
Are you ready for termite treats Hobart style?
Oh, they're paw licking good!
- Yeah, yeah! - Yeah, yeah!
I'll take that as a yes.
Looking good. Oh, looking really good.
- Oh, it's stopped. - What does that mean?
I don't know how to say this...
Tell us anyway.
It means no termite treats!
- Ah! - Ah!
I know why we've stopped.
The power's gone out. We're stuck! Hey!
Numtums in distress! We need a little help here.
The TV stopped working.
So did the mixer.
ALL: Oooh!
- What's going on? - Oh, everything's stopped working.
Oh, I see, the windmill's stopped.
We have a windmill?
If the windmill stops, the power stops,
but it's simple to fix.
Great. What do we do?
We turn the big handle that turns the wheel that turns the sail
that makes the power. Simple. See?
What are we waiting for? Let's go!
Oh, but first, we'll need to find the keys.
What keys?
The windmill has five locks.
So we need to get the five keys
to open it from Flinders.
And where's Flinders?
Um...I'm not sure. Has anybody seen him?
Can anybody hear me?!
- Numtum! - Apart from you, Coogee.
Hey, Dar Dar, let's find Flinders.
While we wait, how about some yodelling to keep us happy?
- And I can play the tambourine. - Oh! Perfect.
# Ee-oh-loo!
# Lo-ho-hee-ho! #
Or we can make our own power.
We can?
All I need is a hamster wheel, a fishing rod
and one very bouncing numpup.
Oh, me, me, me!
HE YAWNS
We need to get off this mountain soon.
I can't stay awake much longer. It's way past my nap time.
- Numtum. - Oh, yes, and yours.
Here, play with this old useless key while I flash my distress signal.
Numtum!
If we want to see the end of the Super Numtum Show,
we need the power back on, so we've got to find Flinders.
But where should we look?
Um... I have no idea.
- Whoa! - Whoa!
Look! It's a signal from Flinders.
- Hey, Flinders! - Flinders! - Flinders!
Unleash the treats.
Now it's working.
Now it's not.
Now it's working.
Oh, now it's definitely not.
We found Flinders!
There he is! He's stuck up on the mountain with Coogee.
Flinders! How do we get the power back on?!
I can't hear you!
- What did he say? - I don't know, I can't hear him.
Larry, can you be loud for me?
Can I be loud?
You bet your whiskers I can be loud.
WHAAAAAA!
Numtum.
Is that loud enough?
Would you shout to the numtums and tell them we can't hear them?
Flinders can't hear you!
I can yodel your message?
Then could you ask Flinders how to get the power back on?
Where are the five keys, yodel-oh-oh?!
They're by a banana, next to the bread.
What did he say?
Leave a banana next to your head?
Em, she's put a banana next to her head? Any more clues?!
Do I have to go down there and do it myself?
I found the four keys.
I suddenly remembered they were next to the bread.
But we still need to find one more.
Hobart, ask him where the other key is.
Where's the other key?
Yodel-a-hoo-hoo!
The other key? Hmmm...
Where IS the other key?
I have no idea.
Numtum!
What? Oh, yes! There it is.
We're saved! Nice work, Coogee.
Numtum.
Thank you, Larry.
Now I have one key.
And I have four keys.
1 + 4
= 5!
Now to open the five locks to the windmill.
Now we need to turn the handle.
I hope they start the windmill.
HE YAWNS
I can't hold out much longer.
The sails are turning. They did it, Coogee!
Off we go for a lovely nap!
- Hooray! - Numtum!
Termite treats everywhere!
It's all right, Champer, you can stop now.
The power's working again.
HE PANTS
I made some termite treats while you were gone.
Thanks, Champer, that will be perfect with...
The Adventures of Super Numtum!
I have two keys, you have three.
If we work together, we can open the five locks.
All right, Not-so-super Numtum,
I'll work with you this time,
but then I'm going straight back to being naughty.
One,
two,
three...
And another two makes five.
I'm free! I'm free!
I wonder what's in that chest.
Ah, a snack bar!
Just what a superhero needs after a long, long, long day.
Popsadoodles.
Mm! Delicious.
By the power of the snack bar!
- Hooray! - Hooray! - Hooray!