Honk honk! Honk honk!
# Here come the Numtums They're furry and they're fun
# Here come the Numtums Let's start with number one
# Bendy Go!
# Dar Dar!
# Champer!
# Gladdy!
# Little Sandy!
# Flinders!
# Humpty Do!
# Coogee!
# Hobart!
# Nimbin!
# One, two, three, four, five, six, seven, eight
# Nine, ten!
# The Numtums! #
SHE SINGS SOFTLY
I am the brush.
I am the paint.
I am the painter.
Now I can start painting. By numbers!
- Fast, but not fast enough, Champer. - Or should I say...
..gotcha!
- Now, THAT was fast. Ooh, what are you doing? - I'm painting by numbers.
How can you paint by numbers?
- Well, this Super Numtum picture has numbers all over it. - Wow!
And each number tells you which colour to paint where.
- Oh, that's clever. - Let me try. What colour is number one?
- To find out, you have to use this. - Wow, a chart!
The chart says one is blue.
And now we have to find the paint pot numbered one.
- There's number one. - And, look, it's blue. - It's like magic!
There we are.
Some lovely blue on Super Numtum's tail.
- Look what we've got! - Oh, yes.
- ALL: - Yeah!
Ah, peace at last.
I am the paint...
- Ooh! - Wow.
Fluffy McTuffy and Super Numtum are having a race.
First prize, the Potato Printer of Peril.
A potato printer? Must...have!
You'll never beat me in my raincloud racer, not-so-super Numtum.
It's even got a cup-holder.
The Potato Printer of Peril is as good as mine.
- Oh, really? - Yes, really. - We'll see about that.
Yes, we WILL see about that.
Super Numtum away!
It looks like rain, rain, rain and more rain. Mwa-ha-ha-ha!
Fluff, you've made the track all slippy.
Oh, dear, rain stopped play.
Not while I have my superhero super-secret shortcut map.
Oh, a super-secret map.
These numbers show my super-secret shortcuts.
I'll catch up with that Fluffy in no time.
One...
two...
three...
four...
five!
Oh, how did you get here so fast?
Sorry to spoil your naughty plans.
I don't care if I didn't win.
I'm still going to take the Potato Printer of Peril as my prize.
- Oh, where's it gone? - You're not supposed to use a MASHED potato!
Oh, popsy-doodles.
- ALL: - Yeah! - We should have a race of our own.
- Right here in Gumnut Gorge. - What's the prize?
- Have we got a potato printer? - No, but I've got a plan. - Oh.
I want a potato, not a plan.
I spy with my little eye...
something that would make a lovely prize for our race.
Now, what could that be, Humpty?
- My easel? - No.
- My paintbrush? - No.
- My painting? - Yes! - The colours are great.
- Well, the numbers help. - And look how you've stayed in the lines. - OK!
OK.
The winner of your race gets the painting,
but if you don't leave me alone, it will never get finished.
Come on, then. Let's race! Vroom-vroom!
Who wants to paint the Kidna? Uh-huh?
Uh!
Five, four, three, two, one!
- Stop! Numpups, we have a problem. - How?
- We've not even started. - We don't have a racetrack.
THEY GASP
We can make one by painting signs to show the way.
Just like Super Numtum's shortcut map.
Where can we get paint and paintbrushes?
- Nimbin! Nimbin, Nimbin! - Oh, back so soon?
Could we borrow some of your paints to make our racetrack?
Well, you can have some of my orange paint, but don't use it all.
- I'll need it for Super Numtum's tum. - We only need a teeny-weeny-eeny bit.
Honestly, we promise.
You'll hardly notice we've used it.
All we have to do is follow the numbers.
One...
two...
three...
four...
five... Finish!
- ALL: - Yeah! - Now, that's what I call
- a racetrack. - Now we can have our race.
All thanks to Nimbin and... Oh, no! Look!
THEY GASP
- Oh, no! - Nimbin's paint is gone! What happened?
- We finished it. - What will we do?
- We promised we wouldn't use it all. - ALL: No!
- Now we've knocked over the other paints. - Galloping guinea pigs!
- Wait! Look at that puddle of paint. - I can't look! - It's orange!
- But we used up all the orange paint. - Mm, mysterious.
Or maybe not, Dar Dar.
By my calculations, it looks like number two, red,
and number three, yellow,
when mixed together make number five, orange.
- So, we can make some more orange. - We might just be able to.
ALL: By the power of the number.
Let's get paint mixing.
- I need red, number two. - Red.
- Give me yellow, number three. - Here's yellow.
- Now I need number five, the empty orange paint pot. - Here.
Add a little bit of red first.
Then a little bit of yellow.
Stand back.
Now some mixing, and we should have...
number five - orange.
- Wow, it's amazing! - Let's take it to Nimbin.
Nimbin, we brought you the orange paint.
Wow, I don't know what you've done, but it's extra-orangey.
OK, now go and have your race. I've got some painting to do.
- Five, four, three, two, one... - ALL: - Go!
- And they're off! - Number one. Yee-ha!
- Bumpy road ahead - look out, Numpups. - Two! Wahoo!
Follow the numbers! Three!
Oh, dear, Champer's taken a wrong turning.
- Hello again. - I haven't got time to chat.
And, up ahead, we have the Half-Moon Lagoon,
and, uh-oh, flamingo alert, I think you'd better go, go, go!
Four!
Sorry, flamingos!
- Just a bit faster. - Come on, Champer, you can do it.
- ALL: - And five!
Humpty Do and Champer finish together in an amazing race.
- BOTH: - Yeah! We BOTH won!
- How will we divide the painting? - I could win a potato!
In first place, our winners, Humpty Do and Champer!
- ALL: - Yeah! - Woo-hoo!
Nimbin's wonderful painting of Super Numtum goes to Humpty Do.
Yeah!
And Champer wins...
- a potato. - Yeah! My own potato.
I shall call you chips.
- ALL: - Hooray! Yeah!
- CHAMPER: - Oh, yeah! Oh, yeah! Oh, yeah!
Uh-huh!